![]() No replays before 0.9.21 have been tested due to lack of replays available. The replays from the following client versions have been tested. Note: Once a replay has been processed and added to the database, it will not be processed again to avoid data This will process the replays sequentially. process_all ( replay_dir = '/path/to/replay/dir', db_path = 'path/where/to/save/the/database', db_name = 'wotreplay' ) Process all the replay files and store the results in the database from wotreplay import ProcessReplays ProcessReplays. from wotreplay import ReplayData replay = ReplayData ( file_path = 'path_to_replay/replay_file.wotreplay', db_path = '', db_name = '', load = False ) print ( replay. The package provides the possibility of exploring the data contained within one replay or process all replays in aĭirectory and store the data in a local database. The replays should be set to be "all" collected and not "last" one recorded.Īll data extracted can be saved to a local sqlite database. Quit the battle after dying and the battle was not ended, then only the battle metadata is available (which does notĬontain any battle performance / credits / xp data). ![]() ![]() It does not access any data such as tank positions or chat.ĭata can be extracted only from replays in which the player has waited until the end of the battle. ![]() The package can extract only the metrics data from World of Tanks replays. ![]()
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